
The Djego
Hellequin Inc. Mean Coalition
16
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Posted - 2012.01.06 01:06:00 -
[2] - Quote
Trinkets friend wrote:The irony of this thread is everyone's whining about the weapon systems when clearly it is the ships which suck. Eagle, anyone? Crap before the buff, crap after the buff. Lachesis - it can't even fit enough Hybrids to make enough DPS to do anything, or even fit a 1600 plate without serious ACR rigging.
Medium rails could be winsauce right now for all we know but aside from shield-rail Brutixes and Astarte's nothing is going to ever have a hope in hell of proving it because either you can't fit enough of them (observe the totally superfluous 'utility' high on the eagle), or if you do you have zero tank and zero lowslot availability for magstabs (Lachesis) or you have bonused drones (Vexor, Myrm). Last but not least, there's ships with hybrid bonuses that can't fit rails AND a tank (Lachesis, Thorax).
This is probably CCP Tallest's next challenge - tweaking the fitting envelope, slot config, bonuses and raison d'etre of ships which use rails. I mean...Eagle is totally obsolescent with the Naga available cheper and easier, which leaves Caldari HAC pilots with the Cerb - and you may as well kick yourself in the nuts by this stage and go back to Drake.
Lachesis could be OK as a solo boat if, like the other combat recons, you could get 350-450 DPS out of it. But 190DPS on chilli is a disaster, and that's with an 800 plate, to boot. Sure, sit at 60km with damps but you aren't killing anything either with missiles or failguns (which you can't fit with a magstab, hello 3 slot tank).
The problem with the tweaks where mostly that they just added a few percent here and there, CCP did this in the past to, but again you had a environment where the meta game worked for you(90% webs, ships with thin tanks, smaller gangs, faster hulls) instead against you(scrams, massive applied DPS loses against undersized ships, slower but much better tanked nano fittings, far more DPS at medium range etc.). Also even fixed niche role ships(I actually would be total happy if I at least get this back) are not really this satisfying for many people if you look at the bigger picture, and I see no real reason why gallente and caldari shouldn't have a place in the current med range fleet pvp, even without being just the next fleet doctrine, transferring the concept of dps heavy with light tanks could be easy done for gallente+rails or changing caldari + rails in good tanks with useful med range damage projection like amarr.
DPS don't really is a big issue on the Lachesis, since it is a long range fast locking gang tackler, not much else. It got nanoed and shield tanked even ages before QR(because you next to never use the damps on it, since the damp nerf) and even with a 48-60km+ point range it needs to be quick to dedicate range and don't let targets slip away. It was also the a extraordinary tackler under sentry conditions, because it could perma tank them, while sporting a quick lock time what was very useful before HICs. Both of the damage bonuses are in some way even the damp bonus are rather pointless and would be better spend on stuff like the MWD bonus, cap recharge, speed or scan res. The problem is more with the Arazu, by her pretty bad cap, dps and the point that you have to many dps in the drones(that actually can be and will be shot by a target, that you try to tickle to death with it) instead of the guns.
Btw, I easily outtanked a railstarte with my Oracle on sissi at any range between 20-110km. The problem with rails is basically that they need to good medium range to long range(tracking&DPS) to be useful fleet weapons, even outside the very limited sniping role and some baseline concept changes like written above. |